I shall go into a hare,
With sorrow and sych and meickle care;
And I shall go in the Devil’s name,
Ay while I come home again.
— Isobel Gowdie, 1662


When a member of the Wandering Coterie travels into the Otherworld they manifest via what the Stardust Compass defines as a Fetch. This Fetch is often in the form of an animal referred to herein as the Fetch Beast (oft remaining unchanged throughout the lifetime of the witch), a variant of their current physical form (from naked to clothed, younger to older), or can even be interfaced with as an independent third-party entity referred to herein as the Fetch Partner. However, the Fetch is much more than just a beast or spirit-form of the Witch; it can oft extend far beyond (and have impacts beyond) the simple traversal of, and interactions with, denizens of the Otherworld at this unique point in space-and-time.

Note: the term ‘Fetch’ is utilized within other strains of Traditional Witchcraft, frequently with highly differing variations as to it’s meaning. Like other pieces of the gnosis driven materia forming the Stardust Compass, this too has it’s own unique variants on the definition compared to sister-paths.


When a member of the Wandering Coterie manifests in the Otherworld, they will primarily do so in a non-human, animalistic form. While it is true that a cunning witch can choose to manifest as any form within the Otherworld via their Will, the particular animal form they routinely manifest as can be seen as a default, oft occurring with unflinching regularity for the lifetime of the practitioner. This direct link to a specific animal genius should not be taken lightly, oft suggesting a unique bond with that genius for a potential multitude of reasons. A cunning witch is encouraged to plumb the depths of this mystery, unique truly to them, to fully understand their true nature and place within both the Stardust Compass and the universe as a whole.

The Fetch (and therein the Fetch Beast) represents the core being of the witch. Therein, it is oft seen as unflinchingly stable for most (if not all) members of the Wandering Coterie. A modification to the emanation of the Fetch Beast can occur for a practitioner, most frequently resulting due to a potent change within the core of the individual (heavy trauma, etc).

The specific animal form (that of a fox, hare, deer, raven, or more) is determined by a number of factors, most of them being outside of the control of the witch. Due to the fact that numerous different agencies might determine the end result of a witch’s Fetch Beast form, it is left for a cunning witch to determine (via spirit communion, pilgrimage within the Otherworld, and deific council) the primary influencers upon their Fetch. Some of the more commonly known and accepted forces which have been found to influence the Fetch Beast’s form are:

The animalistic familiar within a specific god or gods of your ancestry (the last witch in your genetic lineage was a Bear because they were claimed by a particular god who was known to appear as a Bear when manifesting in our world).

Similar to the above, having been overseen by a particular god or gods during your birth or upbringing (whether to your liking or not) can cause that relevant beast form to be imprinted upon the formative witch, assuming the form of that Fetch Beast while in Flight.

The tectonic shift of a god or relevant spirit with an animalistic form helping you dramatically change who you were, causing massive and life-altering improvements to your health and wellbeing on a mental, emotional, physical, and spiritual level, can often spark a shift of that animalistic imprint upon your Fetch Beast.

When devoting one’s life-long spiritual praxis unto a particular god, gods, spirit, or path one might discover that their Fetch Beast has chosen to manifest in a way that is analogous with this life choice. Further, to factor in non-linear temporal theory into this reasoning, a Fetch Beast could be relevant to the animalistic form of a path one does not yet walk today but will walk for decades of their life in the future.

And lastly, a witch who simply chooses to manifest their Fetch Beast (by the force of their Will) into a particular animalistic form every time they journey into the Otherworld will often find that their Fetch Beast can naturally assume that form over time.

Of course, some deities and spiritual paths favor the animalist form (Fetch Beast) over others, so it is with caution that the aforementioned advice is given. It has been made clear by the spirits that while the Dove is one possible spirit form associated with YHVH, it is apparent to the spirits with whom speak for the Stardust Compass that a large majority of his followers do not have a Dove for their Fetch Beast.


While manifesting in the Otherworld, whether by choice or by circumstance, the witch can frequently also appear in their human form. This form can further occasionally be older or younger, clothed or in various states of undress, or with various other alterations that the witch is (or is not) aware of. Functionally this frequently acts no differently than the Fetch Beast aforementioned, but spirits of the Otherworld appear to react differently towards a Fetch in human form.

Some entities appear to respect this choice, seeing it as a witch who has a deeper level of control over their form; some can see it as a sign of ignorance by giving away one’s “cover” they had when appearing as a lowly animal; and others can even see it as an act of hostility to take the form of a human (as some spirits do not think highly of the human race) or can feel it’s too prideful to replicate the look of other spirits who are also frequently bipedal (such as the Fae). Truly, for some witches, manifesting their Fetch as a human is a choice best reserved for locations and instances where a witch feels safe within the Otherworld and will not provoke the ire of it’s denizens.


Something very unique and provocative occurs when the Fetch is experienced outside of oneself and interfaced with as a third-party entity. One very powerful form, oft written about and spoken of in various circles of witchcraft, is that of the Fetch “Wife.” Within the Stardust Compass, the Wandering Coterie experiencing a form of their Fetch apart from them (often in a sexually attractive manner) is actually the result of the witch interfacing with their Fetch that is manifesting the sum total of the entirety of a person’s non-temporal being (the “you” from all of time and space)

This form of the Fetch (as aforementioned, referred to as the Fetch Partner) is often wiser, will guide and guard, and seeks to “elevate” or help the witch manifest a better / more powerful existence. This Fetch has been known to sometimes simply be the sum total of “you” from this particular terrestrial manifestation, or it can also be the “you” from all space and time. Both end up representing the culmination of your being when viewed objectively outside of the limitations of four dimensions and can appear quite alien and foreign when interacted with… but also appear quite familiar. 

It is worth remembering that the Fetch Partner still contains the “you” inside of it from this particular time-and-space resonating with it’s own truth just as the “you” from a year from now and the “you” from a decade ago both are.

Additionally, a Fetch Partner manifestation is often stirred and guided by a deity or powerful spirit. This can occasionally mean that their energies can permeate the experience, and the Fetch itself, causing it to appear even more alien than one might expect.

These are some of the primary reasons why the Fetch can appear as both desperate and the same, identical yet different.

Another form of interacting with the Fetch when it takes a form that manifests separate from the host-witch is due to the witch intentionally sending their Fetch away to act on their behalf.


It is possible for a member of the Wandering Coterie to hive or section off a part of the Fetch to send it on an errand or quest. This occurs as naturally as it sounds, with the witch simply giving the Fetch an objective and then willing it away. Commanding the Fetch to engage in such behavior requires a sympatico relationship to often be pre-established, so keep this in mind before attempting to send off your Fetch on a task.

If in danger, or legitimately wounded, the Fetch frequently returns immediately to the witch as a defense mechanism. This has the added danger, however, of bringing unto the witch whatever injuries that the Fetch may have sustained (including, but not limited to, physical phenomena such as sickness, bruises, spontaneous bleeding, and more). While frequently acting in accord with one’s wishes, some witches feel that placing the Fetch into danger without being present to watch over and protect it through it’s journey, is unwise. Feeling that a Fetch embarking upon a task for the witch does not contain the wherewithal, might, wisdom, or cunning of the host-witch, some feel it is wiser to always interact with the Otherworld directly (rather than sending a Fetch emissary on their behalf).

An additional danger is that a cunning witch who wishes to harm another can manifest mechanisms upon which to capture a wayward Fetch; holding it captive against the will of the host-witch as a way to extract information, torture the host-witch, or worse. This is one reason why a Fetch will frequently abandon an objective the moment it spots danger, rather than attempting to fight back.


When humans dream, they oft manifest into the Otherworld in their (as aforementioned) Fetch Beast form. However, what about when gods dream? It has been shared forth by the ruling entities of the Stardust Compass that the animals of our world are simply the manifest Fetch Beasts forms from various non-manifest entities (just as our Fetch Beasts are non-manifest forms from manifest entities).

Following this theorem, when a member of the Wandering Coterie interfaces with a specific genius of animal in our world (e.g.: rabbit) they are signaling to any entity whose Fetch Beast is a rabbit that they wish to potentially engage in a dialog (or more) with that entity. This is synonymous with how entities in the Otherworld will interface with our Fetch forms (via dreams, visions, etc) in order to signal to us that they wish to engage in a dialog (or more).

As the Fetch Beasts manifest in our world (e.g.: rabbit) are that of non-manifest entities, engaging with a specific genius of animal need not be interfacing with a live manifestation of that animal. A wide array of options such as wearing it’s skin, procuring it’s bones, speaking it’s name, drawing its form, owning a symbolic form of it, or keeping a live manifestation in our homes with us all present themselves for those wishing to connect to that animal genius as a way to reach out to that entity (or entities).

Whether engaging in the Otherworld as a beast or bipedal humanoid, meeting your Fetch Partner to seek union and personal evolution, sending your Fetch away to accomplish a task, or reaching outward to the very Fetches of the gods themselves, the world of spirit contact (like a majority of the work in the Stardust Compass) can be dangerous and is not for the timid nor novice practitioner. Arm yourself with defensive and offensive magicks, keep a close eye on yourself when engaged with this work, take it slow and don’t rush it, and ensure you have a quality connection to those spirits who watch over you. Know that magick isn’t easy, and Fetch work can be very complex for people who do not have a goodly amount of experience under their belts. That being said, if you feel called to do the work I would engage in a divination, seek the counsel of your guiding spirits, and potentially set out upon the path.

Image: “Rabbit" by Lenny Hirsch