This piece, regarding Oudeira & Adraxen, speaks to the Great Tree and the Great Dragon (respectively) - both being highly prominent yet exceptionally eldritch forces within the Stardust Compass. Two of the most inhuman emanations within the current, these entities serve (in many ways) as the backbone to most rites performed by the Wandering Coterie. Both are entities which tap into something greater than themselves, utilizing grander forces within the cosmos to cascade out and manifest their energies in fullness.



When evoked in a ritual setting, often referred to as “opening,” Oudeira manifests as the ubiquitous World Tree, a sacred eidolon and spirit gateway that is revered within witchcraft traditions around the world. Oudeira is slightly more complex to define when compared to other spirits and gods within the Stardust Compass, primarily due to the fact that interfacing with it during a rite can feel completely alien compared to other (more “human”) entities.

To a member of the Wandering Coterie, the evocation of the Great Tree will manifest its might and glory in the ritual space via the appearance of an arboreal gateway connecting our world, via the compass, to the Otherworld. Most frequently the opening of Oudeira is seen as the manifesting of a path (or paths) to be trod, either up into the starry night sky, down into the dark whispered depths beneath, or towards somewhere even stranger. Additionally, when Oudeira is opened at a mundane crossroads, its manifestation is often amplified dramatically.

It should be noted, however, that the evocation of the Great Tree is not conducted out of a desire for nature worship. While it is true that the imagery typically conjured in the witch’s imagination is that of a mighty, cosmos-spanning tree - this arboreal visualization, while apt, is not inherently analogous with the reality of this entity.


Oudeira’s primary tool is the stang: a wooden staff ranging in height between that of the shoulder to the head height of the witch who crafts it. It contains a bifurcated “Y” fork at one end (formed from a arbor with buds that arrange themselves in pairs, opposite each other on a branch), who’s tines are trimmed to approximately 15cm in length. Within a ritual setting the stang will either remaining wholly nude, have a single (lit) candle placed between the tines, and / or have a mask hung under the tines. It is utilized, whether held in the hand or not, as a tool to aid a witch in opening and connecting the compass with the Otherworld.

The candle is frequently lit for the witch to acknowledge the presence of an entity within the mask (see below). However, it can also be lit as a way to petition an entity to manifest in the first place (if a witch so chooses), or used as a beacon for those traveling into the Otherworld upon their return journey.


When Oudeira is planted within a ritual, it is frequently “masked” by hanging an actual mask, skull, or other requisite spirit house from the twin tines. In this context, Oudeira evolves beyond serving as merely a gateway into the Otherworld, and becomes a vessel into which a spirit can find an ad hoc home by “mounting” or “ascending” the stang, either by a witch’s intentional evocation, or through an unprovoked act of manifestation.

When a spirit mounts the stang, that entity will usually act as both a moderator for the forces manifesting through Oudeira, as well as the eyes and voice for some others. For the Wandering Coterie, the entities which find themselves permitted by Oudeira to mount the stang are generally benevolent (towards the witch and the compass rite), and are most frequently found to be the deities of the Stardust Compass.

It should also be noted that entities which mount the stang will frequently step forth from the mask and move into the compass directly to interface with the working in a more tangible way (including, but not limited to, mounting / possessing the witch zerself). After their contributions are actualized, the entity will usually return to the mask and observe the remainder of the rite.


Within the Stardust Compass, Oudeira is understood to be so much more than simply a non-physical, monolithic tree which spans the entirety of the cosmos / Otherworld. While the conjuration of tree imagery is not wholly inaccurate, it pales in comparison to the true nature of this entity and it’s energetic structure.

Note: the following understanding, as with all materia regarding the Stardust Compass, is dictated heavily via spirit gnosis. “Truth” in this instance is relative, so your milage may vary. Additionally (as this is a living document) the content of this information may change over time as deeper and more clarified gnosis is revealed.

Oudeira is, in truth, a great network of pathways which span the Otherworld, easing travel between two locations via an extensive network of connections and spirit roads crisscrossing both time and space.

When one evokes Oudeira within a ritual space, they are creating a node upon that network of pathways, much in the same way a leaf sprouts from a branch. The leaf is connected to every part of a tree via a vast network of internal structures (phloem, etc) but remains it’s own destination.

When a node (a compass) is opened upon Oudeira, the connection will often span numerous network filaments - causing Oudeira’s energetic appearance to manifest as though it was a tight bundle of exceptionally small tubes (akin to that of a tree, or even a bundle of high speed networking fiber). Spanning numerous filaments allows the gateway to function with extreme efficiency, opening a plethora of routes that both the witch and other entities can make use of in transit.

While an evocation to Oudeira might feel as though one is connecting to the “trunk” of this tree, in reality one is simply opening a node on one of the many thin branches of this massive network. Over time, if a witch so chooses, the amount of pathways opened can be tailored for one’s ritual - focusing only on pathways which lead to a specific location. Conversely, a witch can focus on connecting to more and more pathways over time, widening the reach of their compass if they find that desirable. Eventually, however, the law of diminishing returns begins to take effect, and a witch will find less and less benefit in attempting to connect to an extreme amount of pathways within Oudeira.

Understanding the abundance of pathways that become connected when a witch evokes Oudeira shouldn’t cause duress. A node opened upon the Great Tree is only one leaf amongst billions, and the entities of the compass (including Oudeira zerself) generally ensure the safety and wellbeing of the witch. This being said, perform all workings at your own plunder & peril.

It should be noted that the spirit of Oudeira requires little-to-no offerings in order to ensure / continue a benevolent partnership. Offerings are not be eschewed, as they do appear to enhance the working bond over time, but this entity exists beyond base human emotional constructs and reasoning. As paraphrased from the spirits: making offerings to Oudeira is like misting water onto plants in a jungle. They’ll gladly accept your aqueous gift, and repay you benevolence in their own way, but it’s not necessary for their survival. Oudeira was here before man arrived, and ze will be here after we’ve gone.

Dialog regarding Oudeira’s true nature aside, it should be noted that evoking Oudeira utilizing tree imagery is neither invalid nor improper. The visualization of a tree is exceptionally apt, just not entirely precise when one is attempting to understand the deeper purpose of this cornerstone entity. However, as it is difficult for the human mind to visualize the true nature of this entity, a tree is a powerful stand-in that has worked for numerous members of the Wandering Coterie.

One is advised, however, to take care if ever utilizing a physical tree instead of a stang to evoke Oudeira. While some of our arboreal allies will gladly oblige a witch in this request, many trees do not appear to function well as a physical host for Oudeira. Ensure you are not only versed on the scientific nature of the arbor you wish to partner with, but also have their permission (received via your divination tool of choice). As a corollary to this concept, it is feasible for a corporeal entity of blood & bone to serve as Oudeira, though generally flora appears to win out over fauna for this intention.

Symbolically the stang itself can be seen as a powerful set of symbolism beyond what has been mentioned above, including the concept of a marriage of two forces; the refinement of one force into two; of a third “hidden” result which manifests near yet distinct from two different forces; the human male and female reproductive organs; the star “caught” by the “hand” of the witch; the line which self bifurcates; and much more. Many of these will eventually be expounded upon within the Stardust Compass blog, but a witch is encouraged to meditate upon the simple symbolism of the stang in order to seek deeper gnosis of this tool (and it’s corresponding spirit) within their worldview.


Oudeira, like most entities in the Stardust Compass, can be evoked and interfaced with in a wide variety of ways - generally limited only by the Wandering Coterie’s imagination, and the whims of Oudeira zerself. What follows are ways which have shown success in the past to various members, but (as always) a witch is encouraged to follow their own spirit gnosis on this matter.

Frequently, the stang is set up to be freestanding within a compass, often by “planting” it into the ground (dig a small hole, insert the stang, replace dirt). This, naturally, becomes exceedingly difficult in the winter. However, the physical burial of the stang’s foot is seen as a strong enhancement to the tool (compared to simply being placed atop the soil directly), especially in rites involving interplay to / from the lands beneath, the evocation of spirits of the land, the enthronement of Ka’anin Vaesh, etc.

Alternatively the stang can be held in the hand while walking, used as a tool to aid one in the praxis of Waytaming.


Waytaming is the magical practice of walking about in this world, but seeing the Otherworld overlaid atop one’s current experiences. This creates an interesting amalgam in which our world and the Otherworld mix to create a unique middle ground: such as a park bench becoming a throne in a royal chamber, a lamp post turning into the stalagmite within a deep underworld cavern, or a small creek becoming a untamable and dangerous river. This is commonly done in areas rich with natural elements (trees, rocks, water) and sparse (if any) human presence (save the witch and zer retinue).

Interfacing with spirits and gods in this fashion has it’s advantages and disadvantages, but is generally seen as a net-positive due to the combined use of a witch’s physical form in tandem with their non-physical / energetic self.

As one might expect, this practice is not recommended for the inexperienced. The expertise required to juggle the multitude of components for waytaming has been known to be energetically taxing, even to experienced practitioners. It is generally only suggested for those who are already competent in out-of-body experiences that are achieved via more traditional methods.


As entities will often take up residence in the stang, members of the Wandering Coterie are reminded that (with rare exceptions) a witch is always the ruler of their own compass, and therein should hold fast to the fact that they have full control over which entities are, and are not, allowed to mount the stang. If the witch is ever uncomfortable with the entity inhabiting the mask, they can command it to leave with total and unwavering authority (and will often be supported by other spirits and gods present at the working).

If this is unsuccessful, it is suggested that a witch physically remove the mask from the stang in order to greatly diminish the power the mask is receiving. Once removed, the mask can be purged (via the witch’s mechanism of choice) before a witch decides if they wish to replace it and reattempt their procedure. It is also encouraged that the witch conduct divination in order to determine the causality for the failure to eject the entity, as well as the reason the entity was able to manifest in the first place.


Intentional placement of the stang before evoking Oudeira into a compass can be used with great effectiveness by a witch in order to fulfill a multitude of objectives within a given rite. Moving from Fox to Hare, through Toad unto Raven we can find all manner of intentions, energies, and foci through which a member of the Wandering Coterie can enflame their workings. When one includes both the realms of the Celestial Wanderers and of the Beloved Dead, these expand even further.

When a witch is performing a pragmatic, non-celebratory working (often utilizing one or more non-solar celestial alignments), ze might position the stang based on the necessities of the working. In these instances, a rite of lust might find the stang located in the East in order to better evoke the forces of the Fox and the multitude of correlating energies located there that correspond to the intention of the rite.

However, when one is celebrating one of the four days upon which the Scarlet Beast or the Verdant Wilds are enthroned (or the four days of transition near the midpoints between, which are based on solar alignments), the stang can frequently be found located in the corresponding direction for the enthroned deity or seasonal alignment. Hence, one might find the stang placed in the North at the Winter Solstice or in the South-East during the celebration of the enthronement of Ka’braeh Zet in his waking form of Braeh Eruna.



Within the Stardust Compass, and at nearly every rite performed, a draconic force known unto the Wandering Coterie as Adraxen is summoned into the ritual space. Adraxen is seen as an overarching and empowering draconic force, a manifestation of the genius loci, a guardian of the ritual, a paramount key to the Stardust Compass current, and more

As a manifestation of the genius loci, Adraxen will often stir and vivify the energies of the working space for the rite. Summoning the dragon brings with it the land unto which it slumbers; calling forth unspeakable eldritch forces of sea, cave, lake, copse, field, grave, or more. Not only does this cause the land (and its tutelary spirits) to become amplified and awakened, it often also grants a more profound congress within the rite for all involved.

As the preeminent guardian of the rites of the Stardust Compass, Adraxen’s presence aids in keeping the working free of entities which may harbor malefic intent towards the rite or it’s practitioners. A majority of the time this is occurs simply through intimidation; though Adraxen has been known to also actively defend the working space from corporeal and incorporeal interlopers alike.

Lastly, the evocation of Adraxen within a Stardust Compass rite informs compatible Otherworldly entities of the work to be accomplished, and frequently draws them forth from the land to assist the working (all occurring under the watchful eye of the dragon and other tutelary spirits of the Stardust Compass). Entities wishing to aid the working will often “ride” Adraxen into the ritual space, utilizing zer energies as a conduit in order to manifest more fully within the compass - whether originating in the Otherworld and manifesting via Oudeira or not. The same is often true in reverse: with many entities often eschewing a rite which does not contain Adraxen’s presence.

Within a rite Adraxen’s force is most frequently felt both coiled round the bounds of the compass, as well as condensing and rising up at prominent loci within the compass itself (most notably the stang). While Adraxen has been known to manifest through a witch directly (via possession), this phenomenon is fairly infrequent (zer collective primal nature is mildly incompatible with that of humanity).


Adraxen’s primary “tool” is that of the fire itself, generally one built of wood in the center of the compass. A fire is easily accomplished when a rite is worked out of doors, or indoors if the space features a fireplace, but is not required for an evocation any more than Oudeira requires a stang. Palpable evocations have occurred in settings where no flame was permitted or feasible.

Fire, within the Stardust Compass, serves to empower and enliven spirits (particularly those of the land). It’s warmth and light aid in work where a witch seeks to raise forth spirits - enabling them to find the energy necessary to manifest. Often spirits who are awoken by flame can be found at the edge of the compass, where flickering illumination gives way to deep shadows. Spirits lingering at this obsidian boundary will move inward if called, an act which can be accomplished through an evocation of Adraxen. Additionally, the fire itself helps to solidify and magnify the dragon’s emanation, empowering the mighty beast and it’s retinue.


As the Great Dragon is, in many ways, an entity comprised of pure energy based specifically upon the rite occurring, the wand is a primary tool for Adraxen. Within the Stardust Compass, the wand is utilized to direct and control energy, and is generally suggested to range in length between approximately 40cm to 50cm.

Some prefer not to utilize a wand (preferring to move and direct energy with their bodies / hands), but it should be noted that the utilization of a wand has it’s benefits. Not only does it eventually become a spirit home for Adraxen zerself, it also becomes better and better at manipulating energy and exponentiating the witch’s force. It can also, in time, serve to raise and direct force even when the witch is unable to do so themselves for various reasons.

Akin to Adraxen, while the wand itself maintains it’s own individual identity and spirit, it is a tool to channel the constantly shifting energies of both the witch & rite. Over time it develops it’s own memory of a sort, with the spirit remembering all of the energies which have passed through it to date. This enables the wand to not only function with higher efficiency, but also to aid the witch with wisdom and intuition (in it’s own way) when it comes to the manifestation and manipulation of forces within a compass.


Adraxen’s manifestation can vary greatly, zer energies being heavily influenced by the rite to which it’s evoked, natural energetic tides, weather, and (most importantly) any unique traits of the land itself. For, in truth, Adraxen is an entity containing a mighty host of the land’s force and a multitude of spirits, capped and coalesced by a prominent overarching genius. This genius condenses these forces into the more tangible form of a single, unique, massive entity that manifests as a large and powerful draconic being for rites to which ze’s evoked.

Some might utilize reductionism upon this phenomenon, feeling that Adraxen is simply an intelligent mask or cloak which is “filled” and inflamed by the rite, the land, and the spirits. While this description is not wholly inaccurate, it lacks the poetry of zer deeper nature. Adraxen is not an entity made from scratch at every rite, but rather a distinct genius that becomes much more than itself at every rite to which ze is evoked.


Adraxen, can be evoked and interfaced with in a wide variety of ways - generally limited only by the Wandering Coterie’s imagination, and the whims of Adraxen zerself. What follows are ways which have shown success in the past to various members, but (as always) a witch is encouraged to follow their own spirit gnosis on this matter.

Frequently, the a woodburning fire is established in the center of a compass outdoors. Alternatively, a fire can be lit within a brazier if a witch so chooses (whether outdoors or not), though often times a direct connection to the land by the flame is preferred. While a simple spoken evocation can suffice in the evocation of Adraxen, members of the Wandering Coterie have had success in performing ecstatic evocations involving pacing, quickened breath, and seething (a shaking & quaking ecstatic trance) to evoke zer into a rite.

The wand can also be utilized to channel the full or partial force of the Great Dragon, tapping into the force coalesced by zer presence within a rite to impress their desires upon reality. It is not only the penultimate tool for drawing upon the energies which erupt forth from an evocation of Adraxen, but the wand also has been known to aid the witch immensely in the focusing of that force. By working alongside the wand’s spirit, a witch can achieve a level of precision and intensity that otherwise may not have been reached by one’s own hand.


As Adraxen is an evocation of the land’s natural force (including, but not limited to, the dead who also lie there) it’s potentially possible to stir entities which are drawn forth via Adraxen who are less-than-hospitable to the witch and zer rite. Typically Adraxen zerself moderates those spirits who would ride zer, ensuring that the rite is free from such forces. However, one can not truly escape the land and thus the possibility of a spirit rising which causes a wrinkle in one’s rite always exists. Even if they choose to remain separate from Adraxen (or Adraxen zerself rebuffs them) they might still manifest within the compass and demand attention (or more).

Members of the Wandering Coterie are suggested to approach such manifestations with poise and good deportment. Often these entities are confused, frustrated, or lost. They are frequently unable to distinguish many of the various elements of the rite occurring; simply sensing a swell of energy and attending in hopes that they can air their grievances. Rarely will an entity come forth with a focused and malicious agenda as a result of an Adraxen evocation.

Take time and listen, but also ensure you receive respect in turn. Give an entity the space to interact, respond truthfully, and assist where you can when appropriate (always perform divination on any requests to ensure that granting it is a wise idea).

Alternatively, ensure your time isn’t abused and you aren’t being pushed around. And if the spirit is demanding you leave “their land” - it is up to you to determine if their request / demand is valid.

Finally, divination before a rite can frequently identify slumbering entities which might cause frustration. This allows the witch to be prepared for their arrival, ensure the entity is not stirred, or relocate their working space.


From the perspective of the Stardust Compass, energies raised in a ritual space (whether by physical or non-physical entities) bring along with them the intentions of their originating entity. When working towards a goal the entities which wander forth usually come to a witch’s aid to help actualize the witch’s goal (with meddling spirits being kept at bay). Therein, energies added by attending entities also carry their intentions.

Frequently these intentions are benign, such as: “help the witch get what they wish.” However, occasionally those intentions can be akin to, “the witch is unaware of this other avenue, but it would be a much better solution than the one they are hoping will occur.” This harmonious variation on the witch’s core intention is the reason why occasionally unintended yet delightful results can manifest from a working. Spirits and gods are, blissfully, able to forecast alternative possibilities thanks to their unfettered view of time and space.

Adraxen becomes an embodiment of these energies and intentions; holding within zer the multiple harmonious chords, not simply one identical note increasing in volume. Additionally, Adraxen (et alia) will often act on a witch’s behalf to squelch alternatives solutions that are not aligned to a witch’s best interest (bad ideas such as: ensuring you get a promotion because the amazing boss you love gets laid off).

When a witch utilizes their body to direct energies that did not originate from them, the original intention attached to those energies is overwritten by a witch’s personal desires. This realignment of intentions isn’t negative or positive, but simply occurs when energy with a weakly attached intention comes into contact with a witch’s projective consciousness. Utilization of the wand, thankfully, can aid a witch in circumventing this realignment of intentions.

The wand, being a step removed from the body of the witch, allows zer to draw forth the energies of Adraxen (and the compass at large) without impressing the fullness of their intention upon those energies. The wand allows a witch to act more as a conductor, rather than the source - allowing for harmonious forces to travel through the wand and remain unadulterated on their way to their destination.


Below is one of many plausible ways to open Oudeira and summon Adraxen - done so in an indoor setting (both due to the season, and to ensure this working is accessible to those living in urban areas). In truth, evocations of these forces is generally limited only by the Wandering Coterie’s imagination, and the whims of the entities themselves. What follows is one way which has shown success in the past to various individuals, but (as always) a witch is encouraged to follow their own spirit gnosis and discover what works best for them.

Stand the stang in the center of the working space, ideally planted. If a candle is placed betwixt the tines (at a witch’s discretion), it should be lit before beginning. Hold the stang in the sinistral (left) hand, or (space permitting) ensure it stands at the end of one’s outstretched left arm with the sinistral palm point towards the stang, fingers skyward. Extend the right arm outwards (at a 30° angle to the body, palm facing the floor). Eyes should fixate upon either the stang itself, or the mask (if present).

The witch should begin to slowly pace around the stang in a sinistral (counter-clockwise) manner. A chant such as “Adraxen Rise, Oudeira Open” can be added in order to enhance the rite. If multiple individuals are present they should endeavor to link their chanting (or simply their breathing) with the witch across from them. Ensuring that your partner inhales or exhales in unison with you tightens the bond between you and Oudeira zerself.

With the sinistral hand, each inhale should encourage Oudeira to open (blossom / dilate) by pulling energy from the Otherworld through the stang. Each exhale should stabilize and fortify the opening, rather than allowing it to contract. Alternatively, with the dextral hand, each inhale should draw forth Adraxen and the spirits / energies of the place into the compass, while each exhale should inflame the Great Dragon with the energy manifesting via the opening of Oudeira.

A witch should feel as though the counter-clockwise circumambulations are causing zer to descend and leave our mundane world behind. The sinistral circumambulations represent the unwinding of the natural (clockwise / sunwise) order. It is upon the unwound fabric of reality that a witch does zer work, diverting one’s destiny through the application of energy upon the possible outcomes in one’s life. Upon completion, the witch restores the natural order via celebratory / offertory dextral (clockwise) circumambulations (performed near the conclusion of a ritual, if at all).

Over time the pacing and breathing should quicken. If one is working with others, maintain uniform (but quickened) breathing / chanting as long as possible, but allow this to fall away naturally and unfold into a clamour as intuition dictates.

Note: some might see a spiritual experience brought about by slight exhaustion as a trick of the mind caused by exhaustion, and science would support these critiques. However, one should note that much ecstatic magic revolves around exhaustion in various forms, and many (including myself) have had legitimately potent spiritual experiences utilizing this technique. Utilize it, and all things, as you wish.

Once the witch feels that the opening of Oudeira has plateaued (no further dilation is occurring) the inhale of the sinistral hand should become an act of pulling forth energies from the Otherworld into the compass (drawn into the space via the sinistral hand). Naturally, these energies will coalesce with those already present in the compass, causing an amalgamation of our-world and Otherworldly energies to form in the working space. Additionally, on each exhale the witch should now be sending some of this transmuted energy back into the Otherworld. Over time, the two locations will normalize in energy, creating an equilibrium between the the worlds. This not only aids to form a welcoming environment for visiting entities, but also ensures a large pool of energy that a witch (and other entities) can tap into for the manifestation of one’s goals in the forthcoming rite.

Additionally, as noted in the section “Regarding Intentions and the Wand” above, the energies coalescing within the ritual space, as drawn forth by the witch’s hand, will be pregnant with the intention for the working; meaning that the whole of the working space will now be imbued with the witch’s desires for the working, easily signaling to entities the foci for the rite without the need to utter a single word.

Once a witch feels that Adraxen is fully present (no further growth is occurring) the inhale of the dextral hand should become an act of purifying Adraxen of those entities or energies which are disharmonious to the working. While Adraxen zerself often accomplishes this naturally, the initial period of inflammation can often bring with it forces which are unpalatable in the grand scheme of the working. Aiding the Great Dragon to purge itself of these forces will not only enhance one’s relationship to zer, but also create a more beneficial working environment for all parties. Additionally, on each exhale the witch should now focus on reifying the energies within Adraxen, aiding the spirit host in becoming less diffuse in its manifestation and therein being able to cause greater change within the working space.

Once a witch’s physical exertion has plateaued (one can only whip around a stang so fast while remaining on their feet) they should link hands with those present (if applicable) and move into a sitting position on the floor. This act is easier said than done; often causing participants to inelegantly plant themselves on the floor, or to even occasionally collapse entirely. Sometimes this can be of benefit, however, as a prone individual will frequently be jettisoned from their body and into the Otherworld in order to commune with the spirits there (an oft intended effect of this praxis) before returning to zer body to continue the working.

Upon sitting, many practitioners find it beneficial to rock forward towards the stang (while exhaling) and rock backwards away from it (while inhaling) - almost as though their whole body is a giant bellows. Doing so can allow a witch to exhale their excess energy, slow their breathing to a normalized rate, enter a state of trance, and much more. If hands are linked with others while seated it also allows for the energies of those present to normalize and coalesce, as well as providing the human comfort or support in the event of any upcoming experiences which might be neither familiar nor friendly.

Once seated, witches often begin to notice the phenomena manifesting around them, and many more interesting experiences often begin to occur. These can include, but are not limited to, the reception of gnosis or messages (occasionally to be shared aloud), possessions, out-of-body experiences (commonly occurring by the witch lying down by leaning backwards), physical manifestations (sounds, lights, temperature fluctuations), and more. These manifestations are encouraged, and can even be intentionally evoked (such as journeying as a group to the same Otherworldly location, invoking an entity and their retinue for council, etc).

Lastly, it should be noted that while the opening of Oudeira might not be the apex of one’s working, the omens and guidance that can emerge from this critical juncture can be invaluable for the remainder of the working.

While the above listed formula might appear to be a lot, one should note that this praxis is not intended to be picked up overnight, nor these relationships built over the course of a few simple rituals. Bonding with an entity, especially one that a witch has yet to encounter, is a slow and gradual process - as is the learning of the rituals necessary to accomplish it. Take your time, explore, and ease into it. If it is meant to be, you’ll know.